SXSW 2026: Why boring brands are borrowing from entertainment to break the internet
US – On day two of SXSW 2026 in Austin, US, speakers challenged a long-held assumption in marketing: that so-called ‘boring’ categories must produce dull advertising. Instead, speakers argued the opposite, brands in functional sectors may have the greatest opportunity to surprise audiences through entertainment.
In the session entitled Why Boring Brands Break the Internet, Dan Salkey, founder of creative entertainment company Small World; Adam Morgan, vice-president of brand at cloud-based customer engagement platform Twilio; Izzy Sarrafzadeh, brand advisor at personal care company Dr Squatch; and Nate Skinner, senior director of global brand at website-building company Squarespace, explored why categories such as software and personal care are increasingly using humour, showmanship and cinematic storytelling to drive engagement.
‘Brands that entertain are brands that grow,’ said Skinner, noting that in utilitarian categories the key challenge is creating emotional resonance where audiences least expect it. The panel argued that the real competition for attention is no longer within a brand’s category, but across the entire entertainment ecosystem – from streaming platforms to gaming and social media.
Morgan added that even in B2B sectors the same emotional triggers apply. Developers and IT professionals, he argued, want brand stories that connect to their passions whether that’s gaming, comics or the ambition to build technology that changes the world.
In response, Salkey introduced Small World’s ‘fandom mapping’ tool as a way for brands to identify these cultural overlaps, analysing the communities and interests audiences care about beyond the product itself. ‘Niche is the new mainstream,’ he said, arguing that subcultures provide rich creative territory for brands to enter authentically.
In an era increasingly saturated with low-effort, AI-generated content, the panel agreed that high-craft creative worlds – from cinematic storytelling to behind-the-scenes production narratives – offer brands a powerful way to stand out and signal a broader shift towards brands adopting entertainment companies’ playbook. The discussion echoed insights from our global events coverage of Cannes Lions and MAD//Fest 2025, where we identified the ‘unhinged humour’ trend as a leading engagement strategy for ‘boring’ brands. Access The Future Laboratory’s full catalogue of events coverage here.
Strategic opportunity
Think like a production house: capture the craft and the people behind your company as compelling, behind-the-scenes stories. By prioritising an entertainment-first ethos, these narratives not only engage audiences, but also generate organic recognition, showcase intentional creativity and turn campaigns into cultural moments
Why WhatsApp is launching pre-teen accounts
Global – Instant messaging service WhatsApp is expanding its user base by introducing pre-teen accounts, lowering access to include users aged under 13 for the first time.
The accounts enable core features such as messaging and calls, but operate within a parent-managed system requiring device linking to a guardian. Parents can control contacts, approve message requests and manage group participation, with all settings secured by PIN protection.
While end-to-end encryption remains in place, the roll-out reflects a broader shift towards platform accountability as younger digital natives enter online ecosystems earlier.
The move comes amid wider tension around digital autonomy for younger citizens. In January 2026, multinational technology corporation Google faced criticism for directly prompting users approaching the age of 13 to remove parental controls. The company has since updated its policy to require parental approval before supervision can be turned off.
In our Teens, Tech and Tapping Out report, we analysed a grassroots movement of activist parents looking to change youngsters’ relationships with their smartphones.
As governments introduce stricter online safety laws, the transition from supervised to independent digital participation is becoming a key point of friction – one increasingly negotiated between platforms, parents and legislation.
Strategic opportunity
Reframe the age of access as a designed journey, with staged onboarding and content that transparently evolves from parent-managed to independent use, embedding trust, education and progressive autonomy through life-stage transitions
Stat: How to appeal to each generation through visual design
UK – New research from Adobe reveals a widening generational divide in how UK consumers perceive design, with younger audiences placing significantly greater emphasis on visual quality and brand presentation.
In a UK survey of 500 freelancers and 2,000 consumers, Adobe’s Design Index found that 75% of Millennials value strong visuals when engaging with brands, compared to 65% of Gen Z and just 50% of Baby Boomers. Poor design also disproportionately affects younger groups: 54% of Gen Z and 53% of Millennials have avoided brands due to unprofessional branding, versus only 19% of Baby Boomers.
Visual preferences differ too. Creative packaging influences 43% of Millennials, compared to 24% of Baby Boomers, signalling a stronger appetite for design-led experiences among younger consumers.
Attitudes to AI are more nuanced. While adoption is growing, 31% of Gen Z view AI-generated branding as less authentic and about one-fifth of Millennials believe AI could replace human designers.
The data signals a shift towards design as a generationally coded trust marker. Younger consumers expect higher-quality, more distinctive and emotionally resonant visuals, while also scrutinising authenticity in the age of AI.
Read our Millennials Now and Next: From Pink to Prime macrotrend report to understand what captures this cohort’s attention.
Strategic opportunity
Build generation-specific design playbooks, aligning visual style, tone and platforms to distinct expectations across Gen Z, Millennials and Baby Boomers to maximise relevance and conversion