Daily Signals 03.07.2025

Signals

Together Group and The Future Laboratory unveil new report, a daily recap from MAD//Fest 2025 and how consoles dominate Gen Alpha’s gaming habits.

Together Group and The Future Laboratory unveil New Codes of Luxury: Immersive Technologies for Transformation report

Digital Twin Experience for Amangiri by Visualisation One, Global

Global – In their latest report, New Codes of Luxury: Immersive Technologies for Transformation, The Future Laboratory and Together Group explore how immersive technologies are transforming the luxury sector. 

From digital twins to real-time AI-powered simulation engines, the report outlines how these new tools are helping brands design luxury spaces, experiences and campaigns with unprecedented speed and precision.

Described as a ‘new operating system for experiential luxury’, this infrastructure allows creative teams to co-design, iterate and test in real time, ultimately reducing post-production costs and accelerating project timelines. This shift goes beyond gimmicks. Instead, immersive platforms are enabling emotionally resonant, cinematic experiences that respond dynamically to consumer behaviour.

The report features insights from a number of experts, including René Célestin, founder of OBO, whose work as part of Paname 24 on the Paris Olympic Games opening ceremony has just been honoured with the Outdoor Grand Prix at Cannes Lions

New Codes of Luxury: Immersive Technologies for Transformation is accessible to view via an interactive website. 

MAD//Fest 2025: Culture, collaborations and creating a new identity for women’s football

MAD//Fest 2025, UK MAD//Fest 2025, UK
MAD//Fest 2025, UK MAD//Fest 2025, UK

UK – On day two of MAD//Fest 2025, Ruth Hooper, chief marketing officer at the Women’s Super League (WSL), set out a vision for reshaping the visual identity of women’s football. While the latter offers a distinct culture and fan base, it has long been presented through the creative lens of the men’s game.

Collaborating with creative agency Anomaly, Hooper introduced a new identity for WSL grounded in biometric design, using the players’ unique movement patterns as the basis for a bold, dynamic visual language. Clara Mulligan, Anomaly’s European head of design, described the approach as a ‘lens of distinction’, with a vibrant colour palette designed to capture the bright future of women’s sport. In Game-Changers: The Future of Sports Fandom report, we spotlight the sports brands adopting new identities that promote inclusivity and accessibility. 

Later, in a panel entitled Don’t Be Defined: Creative Opportunities Between Sports, Fashion & Music, Andy (Fem) Ali and Fasal Kamara, co-founders of streetwear and fitness brand No Soldiers Left Behind (NSLB), discussed creating an authentic brand grounded in community and culture. ‘Our audience is an extension of us,’ said Ali. ‘We ask ourselves, if we weren’t running this brand, would we show up? Would we take part?’

Big brands often try to buy into culture through collaborations with community-led initiatives, but Ali and Kamara stressed the importance of saying no. ‘Timing is important,’ said Kamara: too many collaborations weaken your brand identity and eventually make your audience lose interest. Head to our report on The State of Streetwear to discover more newcomer brands striking the sweet spot of organic matches for hype-boosting brand collaborations.

Strategic opportunity

Develop original brand campaigns, product drops and cultural moments tailored specifically to women’s sports audiences, treating the space as a platform for innovation, not a spin-off of the men’s game

Stat: US Gen Alpha favour consoles over mobiles for game play

Photography by Cedric Fauntleroy Photography by Cedric Fauntleroy

US – Despite assumptions that mobile gaming dominates among young people, a new US report reveals that Generation Alpha are leading the charge in console game play – signalling a surprising shift in platform preference.

According to The Entertainment Software Association’s Essential Facts report, children under 18 now represent 23% of the US gaming audience – some 46.4m players. Challenging the assumption that they favour smartphones, 69% of Gen Alpha game on consoles, more than Gen Z (65%) and Millennials (60%).

Notably, Gen Alpha also show the highest engagement with VR devices (14%) and the second-highest with mobiles (85%) – painting a picture of a fluid, cross-platform generation of gamers. In terms of genre, their preferences lean towards arcade games (67%), puzzles (66%) and action titles (62%), while Gen Z opt for shooters (58%).

Gaming has also become a shared family ritual, with 82% of US parents playing with their children and over half (52%) doing so weekly. Many see gaming as a more constructive alternative to social media, citing its benefits for problem-solving and creative thinking.

As highlighted in our recent report SXSW London 2025: Gaming and Brand Strategy, the global video games market is projected to exceed £226.4bn ($307bn, €261bn) by 2029, with over 3bn gamers worldwide. This continued rise, alongside the staying power of classic formats like consoles and PCs, reflects a moment of future nostalgia – where gaming’s next frontier evolves in parallel with its roots.

Strategic opportunity

Gen Alpha’s preference for consoles highlights a desire for tactile, immersive experiences. Brands can blend retro gaming cues with modern storytelling to connect with a new wave of digital natives raised on both innovation and nostalgia

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