Global – Spirit AI has developed virtual entities that confront troublemakers in real time during gameplay.
Developers can incorporate its Ally product into their games to monitor both verbal and non-verbal player interactions.
If for example, a player's avatar was being virtually stalked by someone they didn't know this would be flagged up.
'We’re looking at interaction patterns, combined with natural-language classifiers, rather than relying on a list of individual keywords,' Ruxandra Dariescu, a developer at Ally told Technology Review.
If the software identifies bullying behaviour it checks the players' previous interactions to establish whether the put-downs are likely camaraderie between friends. The system then sends an avatar to ascertain from the player whether they are ok.
The bot, which has been developed to make the world of gaming a more inclusive one, has received a mixed reception. While some see it as an unwelcome intrusion into the virtual landscape, it does demonstrate a significant step in moving on the discussion around how to instigate a social framework within a digital space.
The brand's aim to nurture 'safer and more inclusive' online environments, can be applied not just to gaming but also incorporated into chatrooms and social platforms.