Need to Know   27 : 03 : 18
The Phluid Project, New York

Need to Know
27 : 03 : 18

The Phluid Project taps into the non-binary community, Samsung quantifies phone usage, Capital One makes it easier to be secure online.

1. The Phluid Project looks beyond binary retail 2. Google blurs the line between games and commerce 3. Capital One streamlines virtual credit cards 4. Samsung wants consumers to Thrive offline 5. Businesses struggle with customer service 6. Thought-starter: How can e-sports provide access to male Millennials?

1. The Phluid Project looks beyond binary retail

The Phluid Project, New York The Phluid Project, New York
The Phluid Project, New York The Phluid Project, New York
The Phluid Project, New York The Phluid Project, New York

New York – Billed as part retail, part community space, The Phluid Project is a new retail concept in Manhattan’s NoHo neighbourhood that focuses on inclusivity and community.

Founded by entrepreneur Rob Smith, the bricks-and-mortar space and e-commerce platform have been designed to cater to ‘a non-binary generation’, creating a space that is tailored to non-gender conforming and gender-fluid consumers.

Stocking gender inclusive brands like Kinfolk, Champion, Gypsy Sport and Dr. Martens, as well as its own in-house clothing line, the store caters to people of all ages and sizes. A series of talks and workshops will be scheduled in weekly to stimulate discussion on topics affecting both the LGBTQ community and society at large.

‘Since most of us crave human connection and dialogue, but have lost some of that through social media,' says Smith. ‘Phluid also provides ample seating for reflecting, socialising and special events to create a stronger sense of community.’

2. Google blurs the line between games and commerce

AdMob playable ads by Google AdMob playable ads by Google

Global – Google is expanding its AdMob advertising service to allow developers to create mini-games-cum-advertisements within their mobile apps.

The playable ads are an evolution of Google's rewarded ads, which give players in-app bonuses if they watch a short advert. Now instead of passively watching, consumers can voluntarily partake in mini-games in exchange for rewards such as unlocking another level or gaining another life. The playable rewarded ads offer an alternative to in-app purchases and micro-transactions that fuel much of mobile gaming today. Rewarded ads are already popular on the platform, with more than 45% of AdMob's top 1,000 gaming partners using them to monetise their apps, according to TechCrunch.

Turning games into ads, Google's AdMob offers a new medium for Subconscious Commerce.

3. Capital One streamlines virtual credit cards

Global – In a bid to improve online security, financial services company Capital One is making virtual card numbers more efficient.

While virtual card numbers – randomly generated numbers designed to protect consumers’ real banking details – are not in themselves new, Capital One is using its chatbot, Eno, to make them easier to access and quicker to use.

The extension, which can be added to any web browser, automatically creates a temporary card number when customers reach the check out area on a merchant’s site.

Each virtual card number can be attributed a nickname to make them more memorable and the numbers can be locked or unlocked from an online dashboard, or deleted when no longer needed.

In light of the imminent legislation around GDPR, read our Opinion on how brands can best initiate a conversation around consumer data and online security.

Virtual card numbers by Capital One

4. Samsung wants consumers to Thrive offline

Samsung Galaxy: Thrive

US – In line with Morality Recoded, telecomms company Samsung is demonstrating its commitment to customers’ wellbeing by encouraging people to ‘have a [more] meaningful and better experience with technology’.

The brand has partnered with Thrive Global to launch Thrive app on its Galaxy Note8 smartphones. Users that turn their device to ‘Thrive Mode’ will be shielded from incoming notifications for a specified period, during which time any incoming texts or phone calls are automatically replied to with a message advising when the phone owner will next be available.

The platform’s dashboard also quantifies in-app usage, allowing consumers to be more aware of their digital consumption habits and set goals and limits accordingly.

‘It’s all about empowering people to disconnect, because we believe a balanced relationship with technology actually leads to a more productive, and more fulfilling, life,’ explains the brand in an online statement.

5. Businesses struggle with customer service

A new study by customer service provider Arvato has found that businesses tend to overestimate how well they execute customer service.

In a study of 500 consumers and business leaders, 84% of business respondents trust they ‘always’ or ‘usually’ offer excellent customer service experience. In contrast, only 9% of consumers think they receive an excellent customer service experience.

The study also found that technology is currently not offering a better customer service experience. The majority of business respondents have no plans to adopt technologies like chat bots (65%) and only 6% of the small sample size said they would use a chatbot service again.

Customer service is a crucial differentiator for brands in an age where customers can easily compare products and prices online. For more on how to develop more engaged services, download our free Future of Service report.

6. Thought-starter: How can e-sports provide access to male Millennials?

With exponential growth across Asia and North America, eSports has finally come of age. Senior foresight writer, Peter Maxwell, examines the opportunities for brands within this lucrative market.

‘When it comes to the global sports industry, eSports is now definitely a major player,’ claims Moritz Maurer, head of eSports at Genius Sports, a sports data technology specialist. ‘The exponential growth of its audience and commercial potential has made the eSports sector an unavoidable topic in the sporting world and beyond in the past two years.

The statistics back Maurer’s assertion. According to independent forecaster NewZoo’s 2018 Global eSports Market Report, the industry generated £465.7m ($655m, €533.8m) in revenue in 2017, representing 33% growth year on year.

The fact that information, data and measurement specialist Nielsen launched a dedicated eSports division in 2017 is a sign of the increasing commercial importance of this industry. Its research has provided greater insight into the demographics driving eSports’ expansion, namely male generation Y and Z consumers.

Read part one of the eSports market here.

Overwatch League by Blizzard Entertainment, Global
Discover More Daily Signals
Ikea launches furniture and décor collection that frames play as a part of the entire home

Daily Signals

Ikea launches furniture and décor collection that frames play as a part of the entire home

At Miami Art Week, Ikea used its Open House Miami installation to frame play as an everyday design principle rather than a zone limited to children...
Design : Retail : Play
Foresight Friday: Emily Rhodes, creative lead

Daily Signals

Foresight Friday: Emily Rhodes, creative lead

Every Friday, we offer an end-of-week wrap-up of the topics, issues, ideas and virals we’re all talking about. This week, creative lead Emily Rhode...
Design
Stat: UK anxiety about rapid cultural change accelerates

Daily Signals

Stat: UK anxiety about rapid cultural change accelerates

Public unease about the pace and direction of cultural change in the UK is intensifying, with new research revealing a sharp rise in perceptio...
Statistic : Society : Culture
Mantle borrows transplant-grade science for next-gen serum

Daily Signals

Mantle borrows transplant-grade science for next-gen serum

Swedish skincare brand Mantle is pushing medi-beauty into new territory with The Organ Essence, a serum that borrows its core actives from the pres...
Beauty : Science : Health
New study finds week-long digital detoxes improve youth mental health

Daily Signals

New study finds week-long digital detoxes improve youth mental health

A study published in JAMA Network Open in November 2025 suggests that taking a break from social media could deliver measurable mental health benef...
Technology : Youth : Social Media
Stat: Africa leads the AI adoption race for business

Daily Signals

Stat: Africa leads the AI adoption race for business

Africa is emerging as a frontrunner in workplace AI adoption, with 64% of workers reporting usage in the past year – well above the global average ...
Artificial Intelligence : Work : Statistic
Oloris transforms scent into a multi-sensory experience

Daily Signals

Oloris transforms scent into a multi-sensory experience

A new prototype from Pitch Studios, a creative agency based between London and Amsterdam, and Gentle Systems, an engineering studio in Berlin, is r...
Design : Technology : Fragrance
Stat: K-pop’s global popularity shows no signs of slowing

Daily Signals

Stat: K-pop’s global popularity shows no signs of slowing

K-pop’s transformation from a regional music scene into a global cultural force is now reflected in public awareness worldwide.
K-pop : Pop Culture : Statistic
How Clove is winning over healthcare workers with playful food collaborations

Daily Signals

How Clove is winning over healthcare workers with playful food collaborations

Clove, a functional footwear brand for healthcare workers, is using whimsical collaborations with unexpected food brands to stand out and breathe n...
Fashion : Healthcare : Collaboration
How artists KAWS’ 32m sculpture taps into the Awe Economy

Daily Signals

How artists KAWS’ 32m sculpture taps into the Awe Economy

The latest iteration of artist KAWS’ global public art series has landed on the Mina Zayed Waterfront as part of Abu Dhabi’s city-wide The Light Co...
Architecture : Sculpture : Art And Design
You have 2 free News articles remaining. Sign up to LS:N Global to get unlimited access to all articles.
BECOME A MEMBER
SIGN IN