Future Spaces

The public spaces we citizens occupy are fast evolving. We highlight the ideas, innovations and experts that will help shape the future of spatial design through 2030 and beyond.

News 31.05.2023

Need to Know

Saint Elmo’s gamifies long Covid symptoms, energy bars from upcycled coffee waste and why nearly all British and US kids consider themselves gamers.

Saint Elmo’s gamifies long Covid symptoms

Saint Elmo’s and Long Covid Europe, Germany

Europe – Creative agency Saint Elmo’s and the Long Covid Europe patient network have teamed up to launch an awareness campaign on the long-term debilitating effects of Covid through the world’s most popular single-player games, including Minecraft.

Using game modifications, Long Covid mode imposes effects on the game characters that resemble real long Covid symptoms, including exhaustion, reduced concentration, dizzy spells, blackouts and shortness of breath. This creates a new level of difficulty for players – an exciting proposition – while also recreating the sensation of living with long Covid.

According to the World Health Organization, one in 10 Covid infections leads to long-term health problems, which means millions of people are now living with long Covid, a number that continues to grow with very few diagnostic and therapeutic solutions available. The vivid stimulation of a life with long Covid showcases the potential of gaming platforms as sites for activism, especially as the line between people’s real lives and online worlds blur – a phenomenon we explored in our Affirmative Avatars market report.

Strategic opportunity

As the number of gamers grows – specifically among younger audiences – explore the marketing and communication opportunities that exist on these platforms, specifically through targeted partnerships and collaborations

Energy bars made with upcycled coffee fruit tackle food waste

I am Grounded, Australia I am Grounded, Australia
I am Grounded, Australia I am Grounded, Australia

Australia – Energy bars upcycling a part of the coffee bean that is usually wasted hit the shelves in May in supermarket chain Woolworths.

Only about 60% of the coffee plant is used during coffee bean extraction, while the fruit is typically discarded as food waste (source: Green Queen). By starting I Am Grounded (IAG), co-founder Vanessa Murillo set out to create a business with a twofold mission: harness the nutritional benefits of the coffee fruit and reduce the waste associated with coffee farming. IAG salvages the raw material, upcycling coffee fruit pulp to create tasty snacks. The coffee cherries are a nutritious food source, packed with fibre, vitamin B2, magnesium and antioxidants. IAG upcycles about 50g of coffee fruit in every snack bar, pairing it with whole food ingredients such as nuts and dates to create a functional plant-based snack that provides a sustained energy release. In addition, this closed-loop approach to coffee production offers new revenue streams to coffee-producing communities.

IAG is a food waste innovator, repurposing overlooked ingredients and creating resilient food supply chains from by-products of large crops.

Strategic opportunity

Fast turnaround food trends create new supply challenges on a global scale, but also new opportunities. Businesses in the food and drink sector should explore overlooked ingredients to help reduce their environmental footprint

Space food could include protein shakes made from astronaut breath

US – As NASA prepares for longer exploratory trips to the Moon, and possibly Mars, the space agency has tasked innovators with the Deep Space Food Challenge to find ways to develop sustainable foods for future missions. All entrants had to show systems that could operate for three years and feed a crew of four on a prospective space quest.

Brooklyn-based Air Company is one of the finalists thanks to its invention that turns air, water, electricity and yeast into food. ‘It’s making food out of air,’ Stafford Sheehan, co-founder and chief technology officer of Air Company, told MIT Technology Review. The system uses the CO2 produced by astronauts and combines it with water and electricity to produce alcohol that can then be fed to yeast. The result is a protein similar to vegan meat substitute seitan, which astronauts can turn into a shake.

This kind of alternative protein hints at a wealth of opportunities for the food and drink industry. In Extraterrestrial Innovations Market, we previously looked at how brands already recognise the potential for space as a testbed for innovation, including new kinds of food production with limited resources.

Scenes From the Last Day on Planet Earth by Chris Maggio, US

Strategic opportunity

Players in the food and drink industry should consider how consumer goods of the future will face disrupted food supply chains due to unpredictable climate conditions. How can your R&D department rethink your current menu in a possible world where innovation will be essential?

Stat: Nearly all British and American children consider themselves gamers

Photography by Artem Podrez Photography by Artem Podrez

UK, US – Digital marketing company Super Awesome has released its Retail, Gaming & the Next Generation report. The research draws on interviews with 1,600 consumers from Gen Alpha and Gen Z, as well as 1,200 parents, and includes analysis by global consulting agency Bain & Co. The study found that an astounding 90% of children and teenagers in the UK and the US identify as gamers.

Retail, Gaming & the Next Generation emphasises how important it is for brands and businesses to understand gaming spaces. Young consumers spend about 12.5 hours per week in gaming worlds, more time than they spend on any other form of media. Furthermore, 51% of young consumers say seeing a brand in-game would motivate them to buy something from it in real life or visit a brand’s store.

Despite sometimes being treated as a niche hobby in the broader media landscape, Gen Z and Gen Alpha are re-affirming what we have observed in our Gamer Wellness Market analysis: gaming is an essential to many consumers. Brands that understand how to present themselves in gaming spaces can establish powerful connections with consumers.

Strategic opportunity

Consider collaborating with developers to create immersive in-game content for your brand. Think of intuitive ways to communicate your brand’s story and share its objectives in gaming worlds

Archi-tainment

Micro Trends

Archi-tainment

A new generation of transformative structures focused on next-level entertainment experiences are set to influence commercial, public and third spa...
Design : Architecture : Spatial Design
Six Smart Glasses Innovations With Eyes on the Future

Big Ideas

Six Smart Glasses Innovations With Eyes on the Future

Meet the innovators redefining the wearable tech market with smart glasses that blend fashion, functionality and AI to transform daily life with in...
Design : Technology : Smart Glasses
Regenerative Homes

Big Ideas

Regenerative Homes

Moving beyond net-zero carbon housing, eco-conscious architects worldwide are building sustainable homes by prioritising innovative materials, loca...
Architecture : Design : Sustainability
Immersive Living Spaces

Viewpoints

Immersive Living Spaces

Design innovation consultant Matthew Cockerill talks to LS:N Global about how augmented and mixed reality will be at the core of the future of the ...
Mixed Reality : Smart Homes : Augmented Reality
The Experimental City

Viewpoints

The Experimental City

The Living Lab 040 is an experimental Dutch neighbourhood putting people at the heart of the cities of tomorrow. LS:N Global speaks to directors Mo...
Design : Future Cities : Society
Urban Bathing

Big Ideas

Urban Bathing

An ancient ritual with a firm place in many cultures, communal bathing is undergoing a revival in urban areas.
Wellness : Health : Bathing
Urban Blue Spaces

Viewpoints

Urban Blue Spaces

Ahead of the opening of the UK’s first city-based wellness resort, Therme UK CEO David Russell tells LS:N Global about the company’s vision for wor...
Wellness : Water : Future City
Redesigning Higher Education Spaces

Markets

Redesigning Higher Education Spaces

From fostering wellbeing to embracing climate consciousness and immersive tech, we explore how higher education spaces are evolving to meet the div...
Higher Education : Future Of Education : Remote Learning
Five Global Placemaking Projects to Watch

Big Ideas

Five Global Placemaking Projects to Watch

Urban regeneration in city centres is happening around the globe at pace; developers are looking to cultural, community and sustainable touchpoints...
Design : Sustainability : Society
The Neuroaesthetic Age

Viewpoints

The Neuroaesthetic Age

Susan Magsamen and Ivy Ross argue in Your Brain on Art that the science behind art can help us to reinvigorate the spaces around us with new kinds ...
Design : Health & Wellness : Art
Battersea Power Station Redefines Retail Placemaking

Viewpoints

Battersea Power Station Redefines Retail Placemaking

London’s iconic Battersea Power Station is giving UK shopping malls new agency with its mix of cultural and historical relevance, offering a fresh ...
Retail : Placemaking : Architecture
How Infrastructure will unlock Digital Nomadism

Viewpoints

How Infrastructure will unlock Digital Nomadism

As remote working and nomadic visas become reality, the development of rural and suburban infrastructures will support a digital nomadic lifestyle.
Design : Architecture : Transportation
You have 2 free News articles remaining. Sign up to LS:N Global to get unlimited access to all articles.
BECOME A MEMBER
SIGN IN

What do we use cookies for?

We use cookies to enable the use of our platform’s paid features and to analyse our traffic. No personal data, including your IP address, is stored and we do not sell data to third parties.

Learn more